Super Rough Draft
Will finish when I get back home from Florida next week.
Hey guys! We're finally on 1.13! It's been a long time coming, but we're finally here.
Why did it take so long?
We all know that 1.13 came out last summer, but, since this was a big update, plugin authors were not able to get new compatible versions of their plugins out right away or even within a few months. We were mostly waiting on Essentials to update to a stable build. They released one at the end of December. Through testing, we found that several plugins needed replacements or had bugs that needed fixed. 1.13 introduced what is known as "The Flattening." This modifies the IDs of many blocks, items, biomes, particles, paintings, entities, statistics and sound events, removes numeric IDs, adds and removes some block states, and change NBT tags and display names. This forced plugin authors to make huge changes to their plugins, which took a lot of time for some. For example, the player shop plugin still is not bug free. You'll notice that most signs no longer display the owners name at the bottom. Instead, it lists what the item is. This is because Twiz had to edit the plugin himself as there was a bug that didn't display what was being sold. Players wouldn't have any idea what they're buying if it wasn't renamed in an anvil or through commands. Luckily, Twiz found this workaround or else we'd have had to find another shop plugin.
Before the server went offline for the update, the staff team attempted to generate all the new terrain by flying around the map. We did this on a test server of ours and transferred over those new map files to the main server. We had used dynmap so we had a visual representation of what we had generated. Everything seemed hunky-dory. It was only after opening on March 4th and experiencing major lag that we realized a lot of those files didn't transfer over properly, or weren't generated in the first place. Thus, we took down the server again for several days to generate what was missed. Since then, everything seems to be running relatively smoothly. Fingers crossed!
Oceans!! As this is the Aquatic update, oceans have gotten a major overhaul! You'll find lots of new fishies actually swimming in the ocean, dolphins, turtles, sunken ships and ruins, and some new baddies, too. Fish will spawn in all waters, even those not in the new 1.13 terrain. Yes, water animal spawns have been lowered from vanilla values for lag reduction. Get your explorin pants on, as there's lots to see!
We were forced to remove /pweather for now, as tridents will activate when setting it to storm, even though it's not actually raining on the server. This would give those with access to the command an unfair advantage. Hopefully, this is just temporary until the Essentials plugin team can fix it.
Phantoms are a new baddie mob that will attack players who haven't slept at night time. Players are not required to sleep through the night. Simply click your bed to be free from attack.
Please check your backpacks, /bp. Some items lost their colored names upon updating the plugin. Only some players were affected.
Please report any issues to our Bug Report section on the forums. Note that it may seem like an empty forum, however, users can only view their own posts in this section. https://www.swancraftmc.com/forum/m/39419318/viewforum/7509919
Events & Related Stuffs
The deadline for the latest Map Art Competition has been extended until March 22nd.
Christmas Kit boxes will not be nerfed until March 31.
The Valentines warp is still open for you to collect your gifts, if you participated in the Secret Valentines event. /warp Valentines
What will happen to the temporary Creative server?
The temp Creative server will be taken down next week sometime. A map download will be provided if possible.